Large City: Nocton Castle

Nocton Castle

Nocton Castle
Example Sylvin architecture.
StateSylvan
ProvenceFusan Kingdom
Sub ProvenceOrlyn Dutchy
RegionKûhira Qu̽yû Holt
Founded1231
Community LeaderLord Bé̄kīsh Gä̌s 'Twinkle Cutebia' Hārmé Yawmé̄ Ca̋chīy Loomis
Area76 km2 (30 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation6466 m (21213 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population18130
Population Density238 people per km2 (604 people per mi2)
Town AuraTransmutation
Naming
Native nameNocton Castle
Pronunciation/nocton/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Nocton Castle (/nocton/ [Translation Unavailable]) is a subtropical Large City located in Orlyn Dutchy, Fusan Kingdom, within the Sylvan.

The name Nocton Castle is derived from the Sylvin language, as Nocton Castle was founded by Cābō Goīy 'Ryder Calvin' Mboīsh Cúó̄nḱ Yóńrmb Ermé̄sh Joīshī Ivens, who was culturaly Sylvin.

Climate

Nocton Castle has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Nocton Castle receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Nocton Castle covers an area of nearly 76 km2 (30 mi2), and an average elevation of 6466 m (21213 ft) above sea level.

Overview

Nocton Castle was founded durring the early 13th century in spring of the year 1231, by Cābō Goīy 'Ryder Calvin' Mboīsh Cúó̄nḱ Yóńrmb Ermé̄sh Joīshī Ivens. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cābō Goīy 'Ryder Calvin' Mboīsh Cúó̄nḱ Yóńrmb Ermé̄sh Joīshī Ivens.

Nocton Castle was built using the conventions of Sylvin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Nocton Castle is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nocton Castle is buildings are arranged arrounded a highly ordered system of narrow flagstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Unfortuantly, these robustly designed timber walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat Nocton Castle hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Nocton Castle is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Nocton Castle possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nocton Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nocton Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nocton Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nocton Castle's parks.

Nocton Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nocton Castle.

Nocton Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nocton Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nocton Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nocton Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nocton Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nocton Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nocton Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nocton Castle's public wards, blessings, and other arcane systems.

Nocton Castle has an Millitary Academy which trains military officers and specilists.

Nocton Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nocton Castle's grid is powered by a direct leyline tap.

Nocton Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nocton Castle has a first rate hospital which caters to anyone in need of long term medical care.

Nocton Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nocton Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nocton Castle's natural decorations nor waterways.

Nocton Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nocton Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nocton Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nocton Castle's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Nocton Castle yeast remains dormant.

The Giant hissing cockroach near Nocton Castle are known to be more aggressive than normal.

Nocton Castle's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Truename Magic energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 36
  • Farmers: 49
  • Farm Laborer: 90
  • Hunters: 62
  • Milk Maids: 47
  • Ranchers: 22
  • Ranch Hands: 52
  • Shepherds: 50
    • Farmland: 73063 m2
    • Cattle and Similar Creatures: 4532
    • Poultry: 54390
    • Swine: 3626
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1813

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 39
  • Bookbinders: 22
  • Buckle-makers: 24
  • Cabinetmakers: 45
  • Candlemakers: 60
  • Carpenters: 54
  • Clothmakers: 47
  • Coach and Harness Makers: 18
  • Coopers: 49
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 40
  • Farrier: 103
  • Furriers: 11
  • Glassworkers: 60
  • Gunsmiths: 39
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 12
  • Jewelers: 20
  • Leatherwrights: 44
  • Locksmiths: 18
  • Matchstick makers: 27
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 27
  • Plasterers: 24
  • Pursemakers: 31
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 16
  • Saddlers: 32
  • Scabbardmakers: 39
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 55
  • Tailors: 98
  • Tanners: 22
  • Upholsterers: 26
  • Watchmakers: 25
  • Weavers: 47
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 26
  • Butchers: 50
  • Chandlers: 50
  • Chicken Butchers: 45
  • Entrepreneurs: 18
  • Fine Clothiers: 46
  • Fishmongers: 42
  • Florists: 11
  • Potion Sellers: 31
  • Resellers: 69
  • Spice Merchants: 23
  • Wine-sellers: 36
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 95
  • Barbers: 84
  • Coachmen: 25
  • Cooks: 64
  • Doctors: 39
  • Gamekeepers: 26
  • Grooms: 16
  • Hairdressers: 60
  • Healers: 48
  • Housekeepers: 51
  • Housemaids: 129
  • House Stewards: 53
  • Inns: 16
  • Laundry maids: 32
  • Maidservants: 69
  • Nursery Maids: 32
  • Pastrycooks: 62
  • Restaurateur: 67
  • Tavern Keepers: 95

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 37
  • Long Haul Couriers: 40
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 47
  • Millers: 40
  • Miners: 42
  • Oilmen and Polishers: 28
  • Postmen: 39
  • Pure Finder: 23
  • Skinners: 54
  • Sugar Refiners: 10
  • Tosher: 29
  • Warehousemen: 64
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 49

Skilled Laborers

  • Accountants: 23
  • Alchemist: 27
  • Clerk: 35
  • Dentists: 19
  • Educators: 51
  • Engineers: 24
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 38
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 40
  • Fixers: 22
  • Kami Clerk: 33
  • Landlords: 36
  • Lawyers: 21
  • Legend Keepers: 29
  • Militia Officers: 139
  • Monks, Monastic: 51
  • Monks, Civic: 53
  • Historian, Oral: 44
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 41
  • Priests: 72
  • Rangers: 24
  • Rat Catchers: 26
  • Scholars: 28
  • Spiritualist: 35
  • Slayers: 10
  • Storytellers: 63
  • Military Officers: 64

Cottage Industries

  • Brewers: 54
  • Comfort Services: 62
  • Enchanters: 21
  • Herbalists: 20
  • Jaminators: 54
  • Needleworkers: 67
  • Potters: 30
  • Preserve Makers: 60
  • Quilters: 26
  • Seamsters: 82
  • Spinners: 56
  • Tinker: 20
  • Weaver: 45

Artists

  • Actors: 18
  • Architects: 7
  • Bards: 27
  • Costumers: 11
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 17
  • Musicians: 49
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 67
  • Writers: 62

Produce Industries

  • Butter Churners: 64
  • Canners: 56
  • Cheesmakers: 60
  • Ice Merchants: 8
  • Millers: 37
  • Picklers: 32
  • Smokers: 22
  • Stockmakers: 20
  • Tobacconists: 29
  • Tallowmakers: 44

6728 of Nocton Castle's population work within a Foundational Occupation.

10133 of Nocton Castle's population do not work in a formal occupation, but do contribute to the local economy. 1269 (7%) are noncontributers.

Points of Interest

Nocton Castle is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Due to a magical anomaly, Nocton Castle is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a stattuette of Augury, an a stattuette imbued with great amounts of Augury energies was created in Njägh-átlo Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History